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Entrepreneurship for Social Innovation

赌博威尼斯人The goal of this course is to ignite students' curiosity and interests in Science, Technology, Engineering, Arts, and Mathematics (STEAM) fields so that they cultivate their love for learning and become creative, confident problem solvers. To do so, we employ design thinking as a method of learning to hone their critical thinking skills, with an emphasis on socio-emotional learning and cross-cultural understanding. After this course, the students are able to deepen their understanding of global issues framed around Sustainable Development Goals, become catalysts of change, solve problems with creative confidence, and hone their presentation skills. We welcome students who are interested in design, engineering, science, mathematics, humanities, and arts. The students who enroll in this course do not need prior experience with design thinking.

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Session Two
-
Grade(s)
9-11
at the time of application
Age(s)
14-17
on the first day of session
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